![]() I don't think Buran ever flew with a crew on board, so would be cool to figure out an automated landing system for it. Hope it helps you land it, I have also cheated a few times and had infinite fuel on but I found the above method actually lets me land Buran as close to automated as possible. if you bounced on the runway and flew up again, don't worry. If you got it right, you should be on the runway at which point you need to let go of the flight controls and deploy the 'chutes. you want to drop down gently by pulling up and then letting go and pulling up hard. When you reach a few hundred meters off the ground its time to start pulling up gently, until you are just a few feet off the runway and this is the part where its almost pure luck. KSC is usually hidden just behind a mountain range at this point, so aim for the sea beyond it.įor the next few minutes, gliding into KSC you can adjust your heading and orientation it bit by bit using RCS and then turn the SAS back on Choosing an addon that will be fun and interesting is important. An example of a plugin that might do this is the Kerbal Beautification Addon. Make sure that your computer's graphics card and memory are in good standing, or the game will lag. I then turn off landing guidance, point the spacecraft in the right direction using only the RCS and then hit the SAS when the nose of the orbiter is aimed at the sea. Step 1 - Choosing an Addon This is important because each addon will change the game in different ways. You should see the gears drop, and the airbrakes start to open. I then wait until it's just entered the atmosphere, and hit the gear button (twice for some reason on the Buran model) Once in a circular orbit, or docked with a station, I fire up the landing guidance and target KSC. ![]() If you do land at night, you won't see the runway until the last second and by which time you will miss it completely. Download from Available via CKAN 1524 Craft use parts from MechJeb 2 (ordered by download count. Parts from sarkun, cardboardbox, c7, and others.It's not so hard to land the Buran, it did take me several attempts and many smashed orbiters on the runway but here is what i do.ĭon't attempt to land at night, sometimes it can't be helped using the landing guidance but if you find yourself re-entering orbit on the dark side i'd go around for another try (if you can). The windows can be dragged anywhere on screen, and. Is there any way you could post your craft file? Usage instructions: Add either the AR202 surface-attached case from the Control tab or the MechJeb pod from the Pods tab to one of your vessels.Then use the button on the right side of the screen to access MechJeb window selection interface, and click on the buttons to activate the windows. (it used too) on kerbin, the higher gravity actually helps, and a lander built strong enough can simple wobble a bit and be ok, but on minimus that same lander will drift off to the side and catch a foot on the ground and flip.Įven the 'keep vert' function with the kill horizontal velocity option clicked does not come to a halt relative to the surface. My problem mainly so far is that mechjeb seems not to kill all the horizontal velocity during the landing manuever. MechJeb2 - Kerbal Space Program Mod is a free mod for the flight and space simulator game Kerbal Space Program. ![]() i have begun to leave out RCS alltogether in an attempt to lighten the ship and just use one extra SAS part for a bit more rotational torque. Also of note, I have regressed to KSP 1.11 because nothing worked to cheat MJ in 1.12.not mods or. Its just the techtree requirements that are still in place. I find myself using 8 landing legs to have enough strength to absorb the landing under 1G at KSC. Note: that the MechJeb module is installed on all KSP command modules, so that 'cheat' is working as advertised. ![]() Watch Trailer Buy Now Kerbal Space Program 2 49.99 The original Kerbal Space Program is one of the most beloved games of all time and, years after its release, it's bigger than ever before. plus fuel and a couple parachutes to slow down in atmosphere at the end of mission makes for a complex vehicle. Kerbal Space Program 2 from Intercept Games and Private Division is the sequel to the acclaimed space flight simulation game Kerbal Space Program. I have been trying to build a lander with enough fuel and ZO2 capable to fly out to minimus, land there, move to the mun, land there, then make a powered landing at KSC.Ĭarrying ZO2 tank, 2 panels, and the 2 drills. Quote from: BamBam on June 07, 2012, 10:31:33 PM 640 About me: Bottle Rocketeer Posted JanuWelcome to the forum In the tech tree you should see several MechJeb's case (don't remember the name), each of them unlock different function.
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